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Story Points and Planning Poker: How to Estimate Effectively in Scrum and Agile

Auteur n°4 – Mariami

By Mariami Minadze
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In an environment where forecasting accuracy and interdisciplinary collaboration are at the heart of IT project success, mastering story points and Planning Poker becomes an essential lever for organizations. These relative estimation techniques offer a flexible alternative to traditional time-based methods by fostering team alignment and adaptability in the face of uncertainties. By detailing the mechanisms, benefits, and limitations of story points, as well as the practical implementation of Planning Poker, this article aims to provide IT and general management, project and business leaders with concrete strategies to improve reliability and streamline their Agile planning.

Understanding Story Points in Agile Project Management

Story points represent a relative unit of measure for estimating the complexity and effort of a user story. They allow teams to move away from clocked time and adopt a shared vision of the work to be accomplished.

Definition and Origins of Story Points

Story points emerged in the Agile methodologies to replace time-based estimates that were deemed too imprecise and overly focused on individual productivity. They combine several criteria—such as technical complexity, uncertainty, and amount of work—to offer a holistic measure of effort.

Unlike estimates in days or hours, a story point remains tied to the team’s relative capacity. Assigning five story points to one story and two to another indicates that the first requires roughly twice as much effort as the second, without fixing this observation to an absolute duration.

This granularity makes sprint forecasts more robust, as individual variations in execution speed tend to average out when aggregating the time spent across multiple stories. The key is to maintain overall consistency in the adopted point scale.

Criteria for Assigning a Story Point

For assigning a story point, teams consider three main dimensions: technical complexity, degree of uncertainty, and volume of work. Each element influences the assigned value, as it can slow down or speed up the story’s completion.

The technical complexity accounts for external dependencies, integrations with other systems, and the level of innovation required to develop or adapt a solution. The more complex the technology or business domain, the higher the story point value.

Uncertainty covers unknowns related to incomplete requirements or identified potential risks. When a story contains unknowns, the team may choose to increase the story point value or create a spike to investigate before final estimation.

Concrete Example of Use at a Swiss Industrial Group

A Swiss industrial group wanted to estimate the development of an inventory management module connected to its ERP. The Agile teams first assessed the complexity related to proprietary APIs and real-time data flows.

During a dedicated workshop, business stakeholders, architects, and developers identified three key criteria: transaction volume, security standards, and performance testing. They assigned an 8-point story, noting that a preliminary audit was necessary.

After three sprints, the team’s average velocity stabilized at 20 points. This visibility allowed them to refine delivery forecasts for the complete module to six sprints, with a buffer to absorb unforeseen issues without disrupting the roadmap.

Estimating Collaboratively with Planning Poker

Planning Poker combines collaborative estimation and group dynamics to quickly reach consensus. This playful method taps into collective intelligence and reduces perception gaps.

Principle and Workflow of a Typical Planning Poker Session

Planning Poker typically unfolds in two phases: presenting the user stories, followed by an anonymous round of estimation. Each participant has numbered cards based on an adapted Fibonacci sequence (1, 2, 3, 5, 8, 13…).

After a brief explanation of the story, each member of the estimation committee simultaneously selects a card. This initial free selection prevents anchoring bias and encourages each person to form their own judgment.

If some values diverge significantly, a discussion ensues to understand the reasons. Participants share their viewpoints and identify risks before conducting another round of voting until consensus is reached.

Role of Participants and Rules of the Game

The Product Owner’s role is to clarify business requirements and answer questions. The Scrum Master facilitates the session, ensuring adherence to the format and time constraints.

Developers and testers bring their technical and operational expertise by pointing out dependencies and hidden tasks. They maintain a holistic view of the story, rather than a detailed estimate of sub-tasks.

A crucial rule is not to argue during the first round. This initial silence ensures that everyone presents an uninfluenced estimate, then discusses it in subsequent rounds to refine the consensus.

Example of Planning Poker Use with an IT Team at an Insurance Company

In a major Swiss insurance company, the Scrum team introduced Planning Poker to estimate stories related to subscription process automation. Business experts, architects, and developers met every Wednesday.

For a complex story involving an actuarial calculation, card values ranged from 5 to 20 points. After the first debate, developers highlighted risks around interfacing with the pricing engine.

After two more rounds, the team settled on 13 points for the story. This transparency revealed the need for a prototyping task to be completed beforehand, which was then scheduled as a spike, ensuring overall timelines were met.

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Calculating and Leveraging Sprint Velocity

Velocity synthesizes a team’s capacity to deliver story points per sprint. It serves as a key indicator for planning and continuously adjusting goals.

Measuring Velocity and Interpreting the Results

Velocity is calculated by summing the total story points completed at the end of a sprint. On average, one uses the speed over multiple iterations (usually five) to smooth out fluctuations due to holidays, absences, or technical uncertainties.

Regular monitoring of velocity reveals trends: an increase may indicate team maturity gains, while a decrease signals obstacles or technical refactoring needs. Retrospectives help explain these variations.

Interpreting velocity requires caution: it should not be compared across teams of different sizes or compositions, but it enables each group to adjust commitments and calibrate ambitions.

Using Velocity for Release Planning

By relying on stable velocity, organizations can estimate the number of sprints needed to achieve a given backlog goal. This projection facilitates communication with senior management and business stakeholders about production timelines.

To plan a release, divide the total story points to be delivered by the average velocity. The result provides a high-level estimate of the time required, refined sprint by sprint based on feedback and priority adjustments.

This iterative model ensures a progressive approach: at the end of each sprint, the roadmap is reevaluated, priorities are adjusted, and efforts are redirected, all while maintaining ongoing dialogue with sponsors and stakeholders.

Limitations, Biases, and Precautions

Velocity must not become an end in itself. If used to pressure teams into artificially increasing point counts, there is a risk of underestimating tasks or sacrificing quality.

A common bias is altering the story point scale to display a more flattering velocity. This practice skews metrics and undermines the trust in Agile planning.

To avoid these pitfalls, it is recommended to maintain the same scale, document reasons for velocity variations, and foster transparency during retrospectives so that velocity remains a steering tool rather than a coercive instrument.

Advantages, Limitations, and Best Practices for Agile Estimation

Story points provide a holistic, collaborative view of effort, while Planning Poker structures the discussion and aligns perceptions. However, certain pitfalls can undermine estimation reliability.

Why Prefer Story Points Over Hour-Based Estimates

Hour-based estimates can suffer from false precision and fail to account for contingencies. Story points integrate complexity and uncertainty into a single value, strengthening forecast robustness.

By decoupling effort from calendar time, teams focus on functional scope and risks rather than time management. This encourages collaboration and collective assessment of dependencies.

This approach also fosters continuous improvement: after each sprint, the team refines its benchmarks, hones its estimation capabilities, and consolidates its velocity without being clock-bound.

Common Pitfalls and How to Avoid Them

Anchoring bias is common: participants tend to converge toward the first estimate voiced. Planning Poker mitigates this risk through simultaneous voting but remains susceptible to group dynamics.

Excessive fragmentation of stories into tiny tasks can dilute point value and weigh down backlog management. It is better to group functionally coherent stories and limit their granularity.

The lack of initial calibration is also a pitfall: it is crucial to define a reference example for each point scale, starting with a medium-complexity story so everyone shares the same benchmark.

Best Practices to Refine Your Estimates

Organizing regular calibration workshops ensures that the story point scale remains relevant. During these sessions, the team reviews completed stories to adjust its references.

Documenting assumptions and key decisions made during estimation sessions creates a useful history for onboarding new members and future adjustments.

Consistently involving both technical and business profiles in Planning Poker ensures a comprehensive evaluation of risks and requirements. Engaging all relevant stakeholders enhances estimate quality.

Example of Applying These Best Practices in a Project

A private bank serves as an example here. It recently implemented monthly story point calibration sessions based on a review of critical stories from the last three sprints. Teams thus harmonized their complexity perceptions.

Meanwhile, they made it mandatory to log decisions and underlying assumptions for each estimate in Confluence, promoting traceability and upskilling junior analysts.

Since then, the team’s velocity has stabilized and release forecasts have become more reliable. Management now sees schedules realized with less than a 10% deviation from initial estimates.

Optimize Your Agile Estimations and Strengthen Your Planning

Story points and Planning Poker are powerful levers to improve forecast accuracy and streamline collaboration between business and IT. By prioritizing relative estimation, enforcing anonymous voting rules, and tracking velocity without turning it into a constraint, organizations gain agility and mutual trust.

Best practices such as regular calibration, documenting assumptions, and involving all business profiles contribute to more accurate estimates and better release planning.

If you want to refine your estimation processes, tailor these methods to your context, and benefit from personalized guidance in digital product development, our Edana experts are ready to discuss and co-create the approach best suited to your organization.

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By Mariami

Project Manager

PUBLISHED BY

Mariami Minadze

Mariami is an expert in digital strategy and project management. She audits the digital presences of companies and organizations of all sizes and in all sectors, and orchestrates strategies and plans that generate value for our customers. Highlighting and piloting solutions tailored to your objectives for measurable results and maximum ROI is her specialty.

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